![]() ![]() If the wells piss off the natives, use aquaducts on the wolves. This will keep them out of your hair for a while. When you begin the level, slow the game down to 10 and put wells around the 2 packs of wolves. Hey, congratulations on getting to the famed "Lugdunum" level so quickly!! You picked up really fast!!Īnyways, it took me a while to beat this level too. I've only lost the passification effect once, but I do not take anything for granted.Ī Glorious Death Is Always Preferred To A Mediocre Life! If you build on the plateau, walls and towers can help slow things down until your legion arrives. I always keep one legion of javelin available. Second, if for any reason you build inside the orange and you loose your passification effect, then the natives will destroy everything they can. But try to place these just outside the orange area but near chieftan's hut. The exception might be a warehouse stocked with trade goods and a couple of houses to staff it, and an engineer and prefect. I was not a pretty sight when I did.įirst, make sure you do not build anything where the orange area is. This city was the hardest (I don't want to hear about Damascus) that I've played in that it took so long for me to win. Lugdunum, Lugdunum, Oh ya, Lugdunum! I spent six months there one day. I don't think natives mind roads on their land-I almost always rearrange them and haven't seen a problem. To calm angry natives, either pacify them quickly or delete everything (except roads and mission posts) on their land. That can be significant extra income, although Lugdunum is a big money maker without it. Once the chief's hut is pacified, the natives will buy whatever goods you are exporting. And a bit of the elevated farmland belongs to the natives. In Lugdunum, there is a native hut that isn't near a road. ![]() Once the natives are pacified, you can build on their land, but if mission coverage fails then the natives will go on a rampage. It often helps to rearrange the native roads to improve missionary coverage. ![]() Build enough mission posts so that missionaries regularly pass by each native hut. ![]() Use the Risks/Native overlay to see (in red) what land is dangerous. Unpacified natives get angry when you build something (other than roads or mission posts) on their land. ![]()
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